||To Danial Dani,|
1. 2. I don't understand what you mean correctly. You mean "Smartphone" as the Android app version, not the ones work on browsers?
If so, that's because I thought they were too short to port to Android. Too short games tend to be rejected from app stores.
I released some short game apps, like Fallin' Now and Daphnia Catcher, but they are my first apps and at that time I didn't know their rules. I'm not sure but I suppose they added the rule about short games after I released the games above.
3. I don't have any reasons to lie about it.
4. The answer is the same as the one for 1. It's too short.
5. Pman is a parody of fighting games, not specific ones. BM is based on the game "Bomberman" and BM is the initial letters. It's a Japanese game and I'm not sure the English title is the same or not.
6. Some games are too short, and some are difficult to port because they need keyboard control, especially rapid control of some combinations of keys. Changing controls is also difficult because it would usually also change the gameplay.
7. Why do you think those keys are "default"? I've never heard those are default for move keys. Isn't it just because you have played some games and some of them have the same keys?
When I started to make games, there were much less computer games compared to today, and you and I live in different countries. The thought that there must be default in all over the world from the beginning sounds unnatural to me. At least I've seen a lot of games that have different move keys.
About my games, I can't remember the details though, I think I adopted the same keys as the game that I liked. And for avoiding my games' users confusion, I have kept using the same keys in my games.