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[168] Entities from Breezy Rogue
From/Danial Dani Host: (BN )
Date/2020/7/3 (Fri)21:40

        I noticed there were some entities (enemies) that I can't seem to find in the game, when I saw your Material List of images, I noticed entities like "Clay Doll" or "Fire Bird" or "Ice Bird" or anything like that which I don't seem to remember when playing the game itself.

What could have been the cause of this?

[167] Re: Missing Games/Apps
From/Mine Host: (US )
Date/2020/6/14 (Sun)17:33

        To Danial Dani,

Kyoto Walking with Yudofu-san is in the Art page, not the Game page because I didn't intend to make it as a game. The category of the Android app version is also App, not Game. You can go to the Art page from the top page of this website.
About Stick of Titan, one of the SNS sites regarded my website as an unrecommended site maybe because that game. That's why I removed it from the list. The situation didn't change though, I'm still wait and see what it goes.

[166] Missing Games/Apps
From/Danial Dani Host: (BN )
Date/2020/6/14 (Sun)14:08

        I'm writing on behalf of the games list in this website. I've seen all your games here, but why isn't games/apps like "Stick of Titan" or "Kyoto Walking with Yudofu-san" aren't shown here in the website?

[165] Re: Some Questions
From/Mine Host: (US )
Date/2020/6/9 (Tue)11:48

        To Danial Dani,

1. 2. I don't understand what you mean correctly. You mean "Smartphone" as the Android app version, not the ones work on browsers?
If so, that's because I thought they were too short to port to Android. Too short games tend to be rejected from app stores.
I released some short game apps, like Fallin' Now and Daphnia Catcher, but they are my first apps and at that time I didn't know their rules. I'm not sure but I suppose they added the rule about short games after I released the games above.
3. I don't have any reasons to lie about it.
4. The answer is the same as the one for 1. It's too short.
5. Pman is a parody of fighting games, not specific ones. BM is based on the game "Bomberman" and BM is the initial letters. It's a Japanese game and I'm not sure the English title is the same or not.
6. Some games are too short, and some are difficult to port because they need keyboard control, especially rapid control of some combinations of keys. Changing controls is also difficult because it would usually also change the gameplay.
7. Why do you think those keys are "default"? I've never heard those are default for move keys. Isn't it just because you have played some games and some of them have the same keys?
When I started to make games, there were much less computer games compared to today, and you and I live in different countries. The thought that there must be default in all over the world from the beginning sounds unnatural to me. At least I've seen a lot of games that have different move keys.
About my games, I can't remember the details though, I think I adopted the same keys as the game that I liked. And for avoiding my games' users confusion, I have kept using the same keys in my games.

[164] Some Questions
From/Danial Dani Host: (BN )
Date/2020/6/8 (Mon)22:24

        I have here some questions that I feel like needs answering:

1. Why were there some games (like "WC and "P&C") that have their controls and interactions ported to smartphone and not the other games?
2. Only "The Shoot prototype" has now been ported to smartphone, why not it's final version?
3. Is it true that your game development began in the late 20th century?
4. There are more parody games than Stick of Titan, like "Pman", "BM", etc. why aren't they ported to smartphone but only Stick of Titan?
5. Where do the parody games originally come from? I'm kind of curious, though.
6. Why are most of all your games are only available in the website and not ported to smartphone?
7. Why are the directional controls different than the default computer-game controls? (The default is WASD, yours is IJKL)

I think that's all I'll ask. I haven't been writing to you for days was because I didn't have anything in mind on what to write about. I hope you can answer my questions. Thank you.

[163] Re: Breezy Rogue New Features
From/Mine Host: (US )
Date/2020/6/2 (Tue)18:40

        To Danial Dani,

Hey, give me time. I'm not a magician. I had a lot of things to do more than the internet.
Anyway, You can see the tutorial again on the next update.

About maze.
I didn't port other old games because they are difficult to implement on smartphone.

About PUNCH!!
Thank you for your review.
1. Maybe just because I came up with the idea of those stages.
2. You liked the story, but you didn't understand it? I'll revise the English of the game later though, if you have read the story but didn't understand it, I can't say anything.
3. You can easily recognize the enemies by the letters.
4. No.

[162] Game Review (PUNCH!!)
From/Danial Dani Host: (BN )
Date/2020/6/2 (Tue)15:35

        I am writing to post a review about the game, "PUNCH!!", the game had a very simplistic story and twist at the end. The controls, movement and gameplay was satisfying, overall. But the English grammar in it is either misplaced or missing. But that was the time you hadn't advanced in English, which is what I understand from you. It took me a while to write this review because before, I hadn't been able to complete the game. Thanks for making another satisfying game. I even liked the story itself.

And I've got a few questions about the game:
1.Why are there only four stages and not more?

2. What does the story mean?
3. Why do the Zentai Soldiers' heads have letters on it? Any meanings?
4. Are there any statements that happen with the amount of scores you get?

[161] Maze being ported
From/Danial Dani Host: (BN )
Date/2020/6/2 (Tue)14:10

        I noticed that "Maze" was an old game from 2001, most of the old games you developed never got officially ported to Smartphone, but you managed it with "Maze". How did you do it?

[160] Breezy Rogue New Features
From/Danial Dani Host: (BN )
Date/2020/6/2 (Tue)14:06

        I'm writing about when will the new features of "Breezy Rogue" might happen. I understand of you moving to a new house and the internet is not working properly, but I know that some people are still waiting for the new features of the game. I hope you are able to make these features.

P.S. I forgot the feature of what the "Warehouse" does. What does it do again?

[159] Re: Game Review (WC)
From/Mine Host: (US )
Date/2020/6/1 (Mon)21:21

        To Danial Dani,

My pleasure! Thank you for playing and your review!

[158] Game Review (WC)
From/Danial Dani Host: (BN )
Date/2020/6/1 (Mon)20:17

        I'm writing to post my review about the game, "WC", which stands for "World Cup", anyways, I enjoyed the game and the strategies involved in parts of the game. I actually think it is easier playing this game on touch screen because of the ability to rapidly tap the screen. Thanks for making another simple and satisfying game.

[157] Re: Subjection to "Maze 2"
From/Mine Host: (US )
Date/2020/5/31 (Sun)18:04

        To Danial Dani,

1. There is only the PC version of "Maze 2" because some of the features of this game are not available on the other platforms.
2. There is the PC version and you can download it from "Download" link.
3. It's also hard to translate the sentences in "Maze 2" because of the limited space of the user interface. That's why there is only the Japanese version and the English explanations are limited.
4. Yes, but the story is independent of Maze.

If you can read Japanese, you can play this game (and you could easily download the PC version). That's why there is the link to the page and information of this game, not hidden for people who use English environment.

I made and designed this website and my games only for Japanese at first. I have changed that way before and translated a lot of old contents in English though, I can't remake all of them for English speakers because of various reasons. Thank you for understanding.

[156] Subjection to "Maze 2"
From/Danial Dani Host: (BN )
Date/2020/5/31 (Sun)16:55

        I'm writing on behalf of the game, "Maze 2", I have some questions about it that I think needs answering:

1. Why can't I play the game even in the website?
2. The game has only the explanation and screenshots of the game itself. Where's the actual game?
3. The description and explanation of the game is all in Japanese, is this only the Japanese version?
4. Is this a sequel to the first "Maze"?

The game itself had given me curiosity to what it is like, but why can't I play the actual game?

[155] Re: Game Review (The Tank Legacy)
From/Mine Host: (US )
Date/2020/5/31 (Sun)10:31

        To Danial Dani,

Thank you for your review.
As written in the game list, The Tank series is basically difficult. I preferred difficult action games before, so I often make high difficulty games.

About your questions.

The Tank:
Why do you think they should be similar? Haven't you seen games that are in the same series but the system or graphics is different?
About The Tank series, it's just because when I made them are very different from each other. The gap between The Tank and The Tank2 is about 6 years. Of course my programming and designing techniques (and also my preferences) have changed a lot during the time.

The Tank2:
I'm not sure what is your intention of these questions though, I chose the tanks based on the system or game design. I wanted to make parameter system and blow back. They are just my ideas at that time.

The Tank3:
1. I don't reveal that information. I had given the information to people who donated this game before, but I stopped it because there were only few people who donated it. You can just try various ways and I think soon you can know the trophies.
2. It's also just based on the game design. In addition, now it's hard for me to make a big game because I make games by myself. I was a college student when I made my first game, but now I'm working. I have much less free time than before.

It seems like you have some fixed ideas like "Games in the same series should have the same graphics and system" or "Newer games in the same series should have more volume than old ones." I can understand those opinions, but I don't think those are absolutely correct.

For me, I'm not good at graphics, so I often use the same graphics design like stick man. But about system, it's just boring to keep using the completely same system in different games even if they are in the same series. And if the system are different, the volume of games that I feel proper would be different.

I think it's just because of my preferences though, you might feel like the same as me if you make something original by yourself.

[154] Game Review (The Tank Legacy)
From/Danial Dani Host: (BN )
Date/2020/5/30 (Sat)13:35

        I am writing to review on the game "The Tank Legacy", (It's basically "The Tank 1,2,3) however, I usually write my reviews/comments when I finish the game from beginning to end, but I never actually finished any "The Tank" games at all!

Anyways, These games had another amusing gameplay of shooting, movement controls and boss battles. Thanks for making game like this. But I have questions for each game:

The Tank:
1. Why are the graphics different from the second and the third?
2. Why is there a no Stage Selection Menu?

The Tank 2:
1. Why do the other tanks don't exist?
2. Why are there some weapons that only exist in this game and not others?
3. Why is there a blowback? (The state in which the tank blows back after firing)

The Tank 3:
1. What are the statements of completing each stage? (The Trophies)
2. Why are there lesser levels than the second?

That's all I'll ask. Thank you for reading this review!

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